[Feature Request] Make Character Internal Functions callable

Hi guys.

Is there a possibility to make (in Blueprint!) the CharacterMovementComponent internal Functions callable via Blueprint?

For example the function checking the floor underneath the character. I’d like to use it in my custom movement mode so I have a consistent function for checking the floor throughout the blueprint instead of implementing my own “checkFloor” function.

I know it this feature request (post it to feedback forums this is where requests should be posted), but you can easy expose function you want via C++, it not that hard, just make a simple BlueprintCallable function which call function you want.