[Feature Request] Make Character Internal Functions callable
Is there a possibility to make (in Blueprint!) the CharacterMovementComponent internal Functions callable via Blueprint?
For example the function checking the floor underneath the character. I'd like to use it in my custom movement mode so I have a consistent function for checking the floor throughout the blueprint instead of implementing my own "checkFloor" function.
asked Jul 08 '16 at 07:39 PM in Everything Else
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