No GameInstance in Standalone?
The past 2 days I've had some trouble with networking.
By now i narrowed it down to, what you see in the title.
I'm using a simple WidgetButton to fire this event: GetGameInstance -> Cast To MyGameInstance When I playtest my Game in PlayInEditor(PIE) everything is working alright, and the Cast returns. However when i play in a Standalone setting, the Cast is returning the 'Cast Failed' node.
What am I missing?
Is it ok to have the game only run in PIE mode and i should just keep going?
Can I not access the GameInstance the way i am doing it?
Do i have to create a GameInstance manually if i want to use it in Standalone?
I fixed the same issue by setting my game instance in the project settings back to the default value, running the game, then changing it back to my custom game instance and exporting. Hope that helps!
answered Oct 11 '16 at 08:32 AM
Is your custom game instance set in the project settings?
answered Jul 09 '16 at 11:33 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here