Lag a variable
Been trying to figure this out on my own but its hard to wrap my head around. Is there anyway I can delay a variable so it lags behind, but updates consistently? Basically it needs to have the same effect as latency on a server might feel like. The use of this is not needed to be explained since Im asking it more as a hypothetical. I cant just do a delay because while it will make it lag behind, it will also make it choppy based on how behind event tick it is. If I could somehow lerp the new variable being set with an outdated one to blend position that would probably be the way to go but Im uncertain how that can be done.
asked Jul 08 '16 at 10:09 PM in Blueprint Scripting
Hi Grayve Rose,
I'd use a timer. This allows you to set the length of time between updates, keep it constantly running using "loop", but run slower than every frame.
answered Aug 11 '16 at 06:45 PM
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