World Portals - RenderTexture to match Viewport
I am trying to make world portals.
The only hitch I'm stuck on currently is that if my viewport size doesn't match my RenderTexture size, it warps the visuals and they don't line up - http://imgur.com/phHtBIq
If i resize my viewport it lines up properly - http://imgur.com/NdSZN68
Here's my RenderTexture Material - http://imgur.com/N4VF6Xe
And Portal BluePrint - http://imgur.com/sXiHcsN
If there's a way to resize RenderTextures at run-time that might fix it, or if there's a way to scale the RT so it fits the portals regardless of what size the viewport is that would be better.
asked Jul 09 '16 at 07:39 AM in Blueprint Scripting
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