Content browser tooltips displayed wrong when blueprint window is on display with different DPI scaling

I have two screens, both 1920x1080. The right one is set to 125% DPI scaling, while the left is set to 100%. When the main editor and blueprint editor windows are on different screens, the tooltips in the main window’s content browser are displayed using the DPI scaling from the screen the blueprint window is on. Turning the DPI scaling down to 100% of moving both windows to the same screen makes the tooltip display properly.

Hey wmassinghamm,

Sorry for the delay on this.

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-34067. You can track the report’s status as the issue is reviewed by our development staff.

Thanks, Kyle!

Can you or someone else see if this is still present in 4.15? It’s been marked wontfix due to inactivity, but I’ve changed my setup and can’t test any more.