How can I make an actor follow another actor with blueprints?
I am currently making a game in which I spawn a certain actor on another one and I would like to make that actor stay on top of the other actor. Is there any way I could do this with blueprints?
asked Jul 09 '16 at 04:12 PM in Blueprint Scripting
AttachActorToActor should do the trick.
answered Jul 09 '16 at 05:18 PM
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