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UMG IsHovered always returns true after mouse drag

Hey there,

In my game I have some buttons that appear when you hover over an image. I do this by having the Event Tick check "is Hovered" for the image and buttons that appear and then is any of those widgets are hovered it sets a bool to true which the buttons visibility is bound too.

Everything works great/as expected, except for if I hover over anything and then hold down the left mouse button and drag off the hovered widgets. The ishovered continues to return true until I next Enter/Exit the widget I dragged from.

In the image below you can see me hovering over a card to make the pop up menu appear and a few other cards have their menus incorrectly since I dragged off them as described.

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Product Version: UE 4.12
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asked Jul 09 '16 at 04:08 PM in Bug Reports

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Hello mrcrocker,

This appears to be a known issue (UE-32910) and it has been submitted to the developers for further consideration. I have provided a link to the original issue below. Please feel free to visit the linked thread for future updates.

Link: https://answers.unrealengine.com/questions/446063/umg-grid-panel-hovered-state-gets-stuck.html

Make it a great day

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answered Jul 11 '16 at 05:02 PM

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Rudy Q ♦♦ STAFF
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I did a workaround. I used OnMouseEnter and OnMouseLeave for my UserWidget to update a variable created by me.

I think there is a bug in the c++ implementation of widgets and IsHovered is not reliable. ( In c++, it does the same thing, but the base class functionality gets lost somewhere in the inherited classes)

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answered Sep 16 '16 at 08:53 AM

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