How to move a rotating pawn with simulate physics enabled?

I an trying to make a pawn which can be moved while rotating with simulate physics active.I am currently using torque to rotate the actor as i have both used rotating movement and “add actor local rotation” but all in vain.
Additional Details: Pawn is a static mesh
Thanks in Advance!
Cheers!

Anything on this yet?

Create a Sphere Component, Capsule Component, or whatever component fits your needs. You can use this for collision. Next, add the Static Mesh Component for the characters mesh, and attach it to the collision component. Lastly, add a Rotating Movement Component. In blueprints, use the “SetUpdatedComponent” function and connect the Static Mesh to the “New Updated Component” pin to tell the Rotating Movement Component to just rotate the mesh. Make sure the StaticMeshComponent doesn’t have collision turned on, since you’ll be using the collision component for the Pawns Collision.

Good luck! :slight_smile: