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How do I control sound with the Web Browser Widget?

So I am playing around with the Web Browser Widget, I made a Widget Blueprint where I added the Web Browser Widget and after that I made a Blueprint Actor Class so I could display the browser as a big screen in my game world. But I don't understand how I can control the audio from the screen when I am on sites as Youtube.

The sound will play at full volum where ever you are in the world and I was wondering if it is possible to make it so when you move away from the screen the audio will fade out until you are so far away you can't hear it?

Product Version: UE 4.12
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asked Jul 10 '16 at 02:07 AM in Blueprint Scripting

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Canaha
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3 answers: sort voted first

Did you get an answer to this ? - I'm looking to do the same thing ?

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answered Jan 24 '17 at 06:03 AM

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DunkenKBliths
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avatar image Canaha Jan 24 '17 at 11:14 AM

I never did, I tried my best to figure out how/if this was possible by myself but after a few weeks I gave up. Hope you have more luck than me regarding this! :)

avatar image sciacchetano Mar 17 '17 at 08:19 PM

I also can't find a solution :(

avatar image mngpssn Mar 17 '17 at 09:58 PM

You mean you want to enable click sounds?

avatar image DunkenKBliths Mar 20 '17 at 05:48 AM

NO..Need the Audio from the Website to come into the Unreal session !

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When I open the web widget, I do get sound. I'm using a web widget inside a blueprint, so that it can be seen as a regular actor in VR. I'm trying to do the opposite: how to mute. The web widget C++ code doesn't have much in it to interact with the browser. The only thing available is a call for javascript. So it might be possible to turn on/off the web widget browser using the javascript call. Yet, the target URL would need to have a function to enable/disable sound for whatever player is being loaded. Its not a general function for the entire browser. At least, Chrome at the moment doesn't give access through its interface to mute other than using the mouse on the main google menu.

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answered Mar 31 '17 at 09:10 PM

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cesar_montero
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I also interested in this question/answer. I have a playable TV screen widget with youtube videos and a volume setting in the app. As the web browser is an experimental widget, unfortunately its possible we dont get a solution for UE4... +As there is no parameter for YT URL for volume, only solution can be write a javascript player and call that link from web browser widget, and setting volume by JS with player.setVolume(Number).

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answered Apr 28 '18 at 09:02 AM

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Maja2008dragon
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