Not "Use Pak file" makes easier to reverse engineering/rip the game?

I’m on the edge of publishing my game to steam and I’m trying to understand how to make my game patchable.
On packaging settings there’s a “Use Pak File ” option that put everything on a single Pak file.
Do I need that for the game to be patchable?
Most important of all; not being on a Pak file makes easier to reverse engineering the game or rip assets?

Thanks

Hello gustavorios2,

I have provided a link to documentation on you can go about patching your game. As the question about reverse engineering. This would not really make a difference. However, you could try encrypting your files (link below). I hope that this information helps.

Docs link: Updating Unreal Engine Projects With Patches After Release | Unreal Engine 5.1 Documentation

Encrypting: How to encrypt .PAK or package file? - Programming & Scripting - Epic Developer Community Forums

Make it a great day