Can I use Blueprints in Widgets?
Dear All, I wish to know if it is possible to use Blueprints in Widgets as well? Like, in the scene I use actor Blueprints that have their variables, functions and so on. Now I'm converting my prototype into a final game logic and I use widgets instead of the original 3D ugly meshes I quickly made to set things up. One of my objects get coloured in respect to its state (using an enum) and I did this with BP of course (as I said). But inside my widgets I don't seem to figure out if I can do that. Thanks in advance.
asked Jul 10 '16 at 09:39 AM in Blueprint Scripting
Absolutely, if you open up your slate widgets, in the top right you should have 'Designer' highlighted with 'Graph' next to it. Simply select graph and hey presto! BP time!
answered Jul 10 '16 at 10:00 AM
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