Do I need to create a camera in FPS character blueprint?
I am working on an FPS game and I was wondering if I needed to create a camera in the character blueprint while I have one in the controller blueprint that's working perfectly.
If I do, why?
While player controller does not replicate the Character does. So if you ever intend to allow spectating or replays? Might be best to remove camera from PC and instead use the Character which has replicated movement by default.
Also, if your character ever does something that could affect camera movement or visibility? It will be much harder and messy to try cast to.
answered Jul 10 '16 at 03:53 PM
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