Why am I getting an error when using Remote Tool to build on my Mac?

I’m attempting to use the Unreal Remote Tool to build on my Mac Pro Book remotely. It successfully communicates with the mac but then I get this error when building from visual studio:

Error 4 error : Error getting full path for: /UE4/Builds/XXXX-PC/Users/xxxx/UE4/UnrealEngine/Engine/Source/…/…/C:\Users\xxxx\Documents\Unreal Projects\MyProject5\Intermediate\Build\IOS\MyProject5\Inc\Launch\ (Exception: The given path’s format is not supported.) C:\Users\xxxx\Documents\Unreal Projects\MyProject5\Intermediate\ProjectFiles\EXEC MyProject5

I’m not really sure about why it would be attempting to concatenate these two paths, or if I’m just reading the error message wrong. I’m also unsure where the ‘UE4’ folder is being looked for relatively. I created my UE4 folder with engine in my User directory on PC and the Mac, and not at the root of the drive (was unsure if this could be affecting things).

Edit more info:

When watching the Unreal Remote Tool output on my Mac, it does start to do something, and the last thing it prints in the console is:

Done command rpc:command_slots_available

I have found the answer to this issue. In order to use the Remote tool, you must be very careful where you place the Unreal Engine and your Project. The UE4 folder must be at the Root of your drive, on the PC and Mac. Your project folders should be under the UnrealEngine folder. Inside the UnrealEngine folder add a file called UEGames.uprojectdirs with ./ .