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create animated sequence from base character

Hello guys ! I'd like to make custom animation sequences in persona for my character. For instance I'd like to create a sequence where my character swings his sword that I would then trigger each time the player hits the attack key. Since there is a skeleton I believe there is a way to tell ue 4 to move a specified socket between frames, a bit like one can set position in matinee for instance, but I can't find where. Is there actually a way to do so ?

On the same principle, is there a way to change keys of the basic animations form the starter pack (say i want to change the character's hand orientation while he is running for him not to cut his own leg with the sword) ?


Product Version: UE 4.12
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asked Jul 10 '16 at 05:04 PM in Using UE4

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