Projectile Collision set to overlap some objects and block others, ignoring whats set to block
The ONLY thing I'm trying to do is have the player shoot a projectile, have that projectile NOT collide with the player like it wants to, NOT go through world static/dynamic like it wants to, NOT collide with invisible trigger boxes (Why does it insist upon this?) and set off certain blueprint effects when it overlaps with certain objects. Should be simple but it never is. Every time I fix something, another thing breaks. If I get it to stop colliding with the player, it stops colliding with anything If I get it to collide with things, it collides with trigger volumes (GRRR). please take a look and lemme know what I have to do.
asked Jul 10 '16 at 05:27 PM in Blueprint Scripting
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