Delay isn't real time
I need to fire off events in real time to line up with a background track but when I use a Delay node the actual time for the delay changes with the frame rate. The same thing happens with timelines. Which I thought it wasn't suppose to do...
Do anyone have a suggestion? I thinking maybe use the system time somehow.
Trying to do this with a blueprint.
asked Jul 10 '16 at 06:28 PM in Blueprint Scripting
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