(SOLVED) HUD - Set Icon/Image according to Weapon State on Player
Quick question for something I imagined would be super simple to achieve.
All I want, is when a particular flag is active on my player, for the weapon icon displayed on the hud to change respective to that. I have no idea as to why the following isnt working or showing relative assets!
Any help is very much appreciated!
Heres 'a' very simple solution for my issue in case anyone stumbles on a similar need.
Just make a local variable in your function for your HUD; i.e. CurrentWeap. Then use Set off the branches to that variable, with the desired object type. Done.
answered Jul 10 '16 at 09:35 PM
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