Create Player with parameters
I'm working on a game that will feature a combination of split-screen multiplayer, with online multiplayer. This is what I have so far, to assign an integer ID to each local player on spawn:
As you can see, I've attempted to connect the Return Value of the Create Player node, to the SET Local ID Target node, but the Target node is a Player Reference, so it refuses to connect. Is there any way I can assign an integer to a splitscreen player on spawn?
asked Jul 10 '16 at 08:18 PM in Blueprint Scripting
Have you tried casting your output to the desired Player Controller class?
answered Mar 17 '17 at 03:52 PM
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