Get owning Actor returning null
I am using Animation Blueprint. Basically i have an actor blueprint which has skeletal mesh component. The animation mode is set to "Use Animation Blueprint" and the Anim class is set to BP_HorseAnimation. In the Animation Blueprint, GetOwningActor returns null, whereas the GetOwningComponent returns skeletalmesh value. I have even placed the BP object into the scene. But still i am getting null. Any help would be apprecicated.
asked Jul 11 '16 at 01:03 AM in Blueprint Scripting
Heavenly Crusaders Interactive
Try using "Try Get Pawn Owner"
answered Jan 27 '17 at 06:34 PM
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