Blueprint: Putting a Tickbox next to a Variable in Details Panel
I'm trying to create a neat interface for controlling a clock. I have 1. Both Hands Rotating at Random (True/False) 2. Manual Control Long Hand (Float) 3. Manual Control Short Hand (Float)
Is it possible to put a tickbox on "Random Rotation" right next to the Manual Controls? I've seen this on the lighting settings for other objects in the UE4 Editor so I feel it must be possible, I just don't know how to ask it.
And another extra question while I'm at it, is it possible to GREY OUT the variables if the tickbox is true? so that I can't edit the value until its ticked as false?
asked Jul 11 '16 at 04:21 AM in Blueprint Scripting
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