Multiple render targets support in a post-processing pass?
Is it possible to have a postprocessing pass that outputs to two render targets? From what I see, there's not. In which case:
How could I modify the engine to support that? Any hints/pointers?
asked Jul 11 '16 at 12:13 PM in Using UE4
That's a question I would like to know about, as we now hit the Engine 4.20 and I need this for some postprocess effects...
answered Jun 15 '18 at 12:25 PM
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