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Package Error 4.12.5

Upon packaging i receive this error:

LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(796836057) SRandInit(796836060). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.088407 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line:
LogInit: Base directory: D:/Programmer/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DANIEL-PC LogInit: User: Daniel LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.919328 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 190.88 MB used, 190.88 MB peak LogMemory: Process Virtual Memory: 195.19 MB used, 195.19 MB peak LogMemory: Physical Memory: 6155.03 MB used, 16283.39 MB total LogMemory: Virtual Memory: 554.29 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('da-DK') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0) LogD3D11RHI: 1989/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:0 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:1 D:1) LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760 LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39) LogD3D11RHI: Driver Date: 6-2-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../../Unreal Projects/KingOfRetail/Intermediate/Shaders/WorkingDirectory/2640/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Daniel/AppData/Local/Temp/UnrealShaderWorkingDir/1B12D7344E1535DBC1EA37B27868B499/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.12s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/KingOfRetail/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/KingOfRetail/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Daniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018053 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Højttalere (Enheden High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.05s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/KingOfRetail/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/KingOfRetail/Content/System/MainScreen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogLinker:Warning: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old' LogLinker: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old' LogLinker: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old' LogAIModule: Creating AISystem for world MainScreen LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 264.51ms to complete. LogFileHelpers: Loading map 'MainScreen' took 29.893 LogCollectionManager: Loaded 1 collections in 0.002011 seconds LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/KingOfRetail/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/KingOfRetail/Content/Developers/Daniel/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/KingOfRetail/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0130 seconds. Added 2048 classes and 372 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 39.98 seconds (BP compile: 9.50 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1120x616 (Frame:2). LogFileCache: Retrieving MD5 hashes for directory 'D:/Unreal Projects/KingOfRetail/Content/' took 0.32s LogAssetRegistry: Asset discovery search completed in 34.6431 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000038 seconds (updated 0 objects) Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=253.85ms LogSavePackage: Moving '../../../../../../Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen70C1B11249704087144EBA9C26A5480D.tmp' to '../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet. MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 C lientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms , Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 U nversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DL MainFrameActions: Packaging (Windows (64-bit)): CName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoClean Stage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCoo kOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: MainScreen (Jul 11, 2016, 3:16:07 PM) LogPlayLevel: Creating play world package: /Game/System/UEDPIE_0_MainScreen LogPlayLevel: PIE: StaticDuplicateObject took: (0.032697s) LogAIModule: Creating AISystem for world MainScreen LogPlayLevel: PIE: World Init took: (0.001280s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/System/MainScreen.MainScreen to /Game/System/UEDPIE_0_MainScreen.MainScreen (0.034409s) LogInit: XAudio2 using 'Højttalere (Enheden High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/System/UEDPIE_0_MainScreen.MainScreen up for play (max tick rate 0) at 2016.07.11-14.16.07 LogWorld: Bringing up level for play took: 0.003036 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/System/UEDPIE_0_MainScreen 0.111 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogRenderer: Reallocating scene render targets to support 1932x1116 (Frame:16128). LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=241.63ms LogSavePackage: Moving '../../../../../../Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen8803F03E4CC4F5D73A4EC39539E6A965.tmp' to '../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet. MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 C lientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms , Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 U nversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineCon tent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable` 1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunk Install, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 Ignor eCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

I have built the game like it should prevoiusly. Of bigger changes since then i have added new map (Prior it was only 1) Also this is a cloned version with an alternative name. (Don't have the original accessible)

Anyone with the magic tip?

Product Version: UE 4.12
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asked Jul 11 '16 at 12:36 PM in Packaging & Deployment

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Fjordhoj
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avatar image Sean L ♦♦ STAFF Jul 11 '16 at 06:04 PM

Hello,

  • Could you please provide the text file of the Output Log after your packaging fails again? You can find it in your project's Saved->Logs folder?

  • Are you able to package a clean project successfully?

avatar image Fjordhoj Jul 12 '16 at 09:17 PM

There is no problem packaging a new blank project.

Here is the log file

link text

kingofretail.log (48.1 kB)
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2 answers: sort voted first

Hello,

After looking at the log, the reason that your packaging seems to be failing is related to this error message: "An element with the same key has already been added".

Does this message make sense in the context of your project? Is this something that you are able to resolve?

Also, there are some less important messages that you might look into resolving:

[2016.07.12-21.03.19:558][ 0]LogLinker:Warning: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old' [2016.07.12-21.03.19:558][ 0]LogLinker: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old' [2016.07.12-21.03.19:558][ 0]LogLinker: Can't find file '/Game/Materials/ArchiMat/M_Brick_Clay_Old'

Have a great day

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answered Jul 13 '16 at 01:30 PM

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Sean L ♦♦ STAFF
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avatar image Fjordhoj Jul 13 '16 at 02:22 PM

I figured it was that line, however i haven't got the slightest clue to what it means, and what could be causing it. Can you elaborate on what the message itself means?

avatar image Sean L ♦♦ STAFF Jul 13 '16 at 02:25 PM

It's definitely a vague error message, and without much context as far as what you're working with it's hard to diagnose exactly what the issue could be.

After more investigation though, I've discovered a few Answerhub posts that contain information regarding this error. Take a look at these:

https://answers.unrealengine.com/questions/284296/cant-package-game-an-item-with-the-same-key-has-al.html

https://answers.unrealengine.com/questions/272095/programmain-error-an-item-with-the-same-key-has-al.html

https://answers.unrealengine.com/questions/98621/error-an-item-with-the-same-key-has-already-been-a.html

avatar image Fjordhoj Jul 13 '16 at 08:26 PM

It appears that when you clone the data, in the Project/Intermediate/Source it copies a file with the end .target.cs, and gives this file the name "new gamename", along with keeping the old version of this file in the same folder.

After deleting the old version of the file, it proceeded with packaging the game as it should.

So problem is solved, but maybe report this as a bug?

avatar image f1th4p May 16 '17 at 01:37 PM

Great, that solved my issue. Thanks a lot!

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old and new files on Project/Intermediate/Source after cloning a project cause failed package. I deleted the old ones and it works perfectly. Thank you

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answered Mar 07 '19 at 07:08 PM

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hmgarzon
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