Package Error 4.12.5

Upon packaging i receive this error:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(796836057) SRandInit(796836060).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.088407
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/Programmer/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DANIEL-PC
LogInit: User: Daniel
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.919328 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.88 MB used, 190.88 MB peak
LogMemory: Process Virtual Memory: 195.19 MB used, 195.19 MB peak
LogMemory: Physical Memory: 6155.03 MB used, 16283.39 MB total
LogMemory: Virtual Memory: 554.29 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘da-DK’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 760’ (Feature Level 11_0)
LogD3D11RHI: 1989/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 760’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 760’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39)
LogD3D11RHI: Driver Date: 6-2-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (…/…/…/…/…/…/Unreal Projects/KingOfRetail/Intermediate/Shaders/WorkingDirectory/2640/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Daniel/AppData/Local/Temp/UnrealShaderWorkingDir/1B12D7344E1535DBC1EA37B27868B499/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.12s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Unreal Projects/KingOfRetail/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Unreal Projects/KingOfRetail/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Daniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018053 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Højttalere (Enheden High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Unreal Projects/KingOfRetail/Content/System/MainScreen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogAIModule: Creating AISystem for world MainScreen
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 264.51ms to complete.
LogFileHelpers: Loading map ‘MainScreen’ took 29.893
LogCollectionManager: Loaded 1 collections in 0.002011 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/Developers/Daniel/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0130 seconds. Added 2048 classes and 372 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0007 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 39.98 seconds (BP compile: 9.50 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1120x616 (Frame:2).
LogFileCache: Retrieving MD5 hashes for directory ‘D:/Unreal Projects/KingOfRetail/Content/’ took 0.32s
LogAssetRegistry: Asset discovery search completed in 34.6431 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000038 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=253.85ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen70C1B11249704087144EBA9C26A5480D.tmp’ to ‘…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto
reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet.
MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project
MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 C lientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms , Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookAll, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 U nversionedCookedContent, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DL
MainFrameActions: Packaging (Windows (64-bit)): CName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 NewCook, Nullable1 OldCook, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoClean
Stage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 Prereqs, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCoo kOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UploadSymbols, String Provision, String Certificate, ParamList1 InMapsToRebuildLightMaps, ParamList1 TitleID)
MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: MainScreen (Jul 11, 2016, 3:16:07 PM) LogPlayLevel: Creating play world package: /Game/System/UEDPIE_0_MainScreen LogPlayLevel: PIE: StaticDuplicateObject took: (0.032697s) LogAIModule: Creating AISystem for world MainScreen LogPlayLevel: PIE: World Init took: (0.001280s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/System/MainScreen.MainScreen to /Game/System/UEDPIE_0_MainScreen.MainScreen (0.034409s) LogInit: XAudio2 using 'Højttalere (Enheden High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/System/UEDPIE_0_MainScreen.MainScreen up for play (max tick rate 0) at 2016.07.11-14.16.07 LogWorld: Bringing up level for play took: 0.003036 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/System/UEDPIE_0_MainScreen 0.111 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogRenderer: Reallocating scene render targets to support 1932x1116 (Frame:16128). LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=241.63ms LogSavePackage: Moving '../../../../../../Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen8803F03E4CC4F5D73A4EC39539E6A965.tmp' to '../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet. MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 C
lientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms
, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookAll, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 U
nversionedCookedContent, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineCon
tent, Nullable1 NewCook, Nullable1 OldCook, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable 1 Prereqs, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunk Install, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 Ignor eCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UploadSymbols, String Provision, String Certificate, ParamList1 InMapsToRebuildLightMaps, ParamList1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I have built the game like it should prevoiusly.
Of bigger changes since then i have added new map (Prior it was only 1)
Also this is a cloned version with an alternative name. (Don’t have the original accessible)

Anyone with the magic tip?

Hello,

  • Could you please provide the text file of the Output Log after your packaging fails again? You can find it in your project’s Saved->Logs folder?
  • Are you able to package a clean project successfully?

There is no problem packaging a new blank project.

Here is the log file

link text

Hello,

After looking at the log, the reason that your packaging seems to be failing is related to this error message: “An element with the same key has already been added”.

Does this message make sense in the context of your project? Is this something that you are able to resolve?

Also, there are some less important messages that you might look into resolving:

[2016.07.12-21.03.19:558][ 0]LogLinker:Warning: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
[2016.07.12-21.03.19:558][ 0]LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
[2016.07.12-21.03.19:558][ 0]LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’

Have a great day

I figured it was that line, however i haven’t got the slightest clue to what it means, and what could be causing it.
Can you elaborate on what the message itself means?

It’s definitely a vague error message, and without much context as far as what you’re working with it’s hard to diagnose exactly what the issue could be.

After more investigation though, I’ve discovered a few Answerhub posts that contain information regarding this error. Take a look at these:

It appears that when you clone the data, in the Project/Intermediate/Source it copies a file with the end .target.cs, and gives this file the name “new gamename”, along with keeping the old version of this file in the same folder.

After deleting the old version of the file, it proceeded with packaging the game as it should.

So problem is solved, but maybe report this as a bug?

Great, that solved my issue. Thanks a lot!

old and new files on Project/Intermediate/Source after cloning a project cause failed package. I deleted the old ones and it works perfectly. Thank you