Why does my Default Pawn eye height reset?

I set the camera eye height to 70 in the editor for the Default Pawn and when I hit play this value resets to 0.
When I set the value in play mode, the eye height adjusts instantly.
When I escape play mode the value goes back to 70 where it was before I hit the play button.

Is this a glitch in the default pawn class?
My base move speed doesn’t reset like this.

I am trying to do level test and any help would be appreciated.

Regards,

P.S. This question is also posted to the forums but I’m not sure where the appropriate place to post this is, so I’m posting it to both, for my first question.

I found a workaround for this dilemna however the problem still exists in the base class.

I created a blueprint from the DefaultPawn class, then modified the default properties in the blueprint, saved, and compiled. Now it works, plus I have a blueprint I can edit.

Regards,