(Ctrl + Shift + . ) doesn't seem to recompile my shader

I am trying to make some changes to .usf files, mainly for tinkering and learning purposes.
However, when using Ctrl+Shift+. to recompile shaders, its not displaying any changes made.
I have also tried to relaunch the editor, just to be sure. Also tried re-building UE4 solution in Visual Studio.

Specifically, I am tinkering with VisualizeShadingModel Postprocess shader.
And as a first test, I am just outputting a fixed color value.

Is there some setting or arguments I need to use to be able to use this feature.
The Recompiling shader window always pops up when I press the hotkey.

This question is resolved, as the hotkey actually works as expected.
Confirmed it by testing on another shader, so the issue seem to be with VisualizeShadingModel shader in particular.