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Lightmaps disappear after reloading level

Hello, I bake lightmaps, close and reload the level, and lightmaps appear to either be fullbright or gone completely; with the only thing causing any shadowing to happen being the dynamic cascade shadows.

What is causing this to happen and/or how can I prevent this from happening and fix the issue?

Here is a screenshot of theproblem (close to camera dynamic cascade shadows, distant from camera fullbright baked lighting): http://i.imgur.com/N5I5dST.jpg

Product Version: UE 4.11
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asked Jul 11 '16 at 04:07 PM in Rendering

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rickdlol
18 4 6

avatar image rickdlol Jul 11 '16 at 04:09 PM

Note: lightmap UVs are correct, texel density is adequate, lighting behaves as expected after baking, issue appears only when closing and re-opening the level. Are lightmaps somehow not being saved or applied correctly?

avatar image kalasjnikov Sep 28 '16 at 07:00 PM

I second that!

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