Constraint linear offset
I have a constraint with limited linear motion. I need to find out how far the constrained object has traveled away from it's target position. I know how to get the angular offsets('Get Current Twist', 'Get Current Swing1'...), but I don't know how to do it for linear offset. Is it possible to do it in UE4?
asked Jul 11 '16 at 04:10 PM in Blueprint Scripting
Physics Constraint API sucks, but you can do it your way: measure the distance vector between the 2 constrained objects at the beginning of time, and then compare it to the distance at the moment u care about. delta of these two vectors is pretty much the linear offset
p.s. YES I KNOW IT HAVE BEEN 3 YEARS
answered Jan 26 '19 at 01:07 PM
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