Detect collisions during Editor
Is there a way that I can set up my class (from AActor) to respond to collisions during the editor-mode, as in not PIE or simulate?
I have delegates on OnOverlapBegin / OnHit, which work fine in PIE/Simulate, but I want them to trigger as well when I'm just using the editor.
asked Jul 11 '16 at 04:45 PM in C++ Programming
As far as I know, to run code in editor you need to use Blutility (in Experimental tab) https://forums.unrealengine.com/showthread.php?1954-TUTORIAL-Blutility-Running-Blueprint-functions-inside-Editor But there might be easier way to do this, why do you need it?
answered Jul 11 '16 at 04:54 PM
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