UE 4 Dedicated Server + Steam

Hello, I can not make a connection to a dedicated server for Steam. To make it appear in the list Steam servers.
I can not get the correct Steam server id.

LogOnline:Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015

DefaultEngine.ini

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
 
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
 
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
 
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"

NetServer.Targer.cs

using UnrealBuildTool;
using System.Collections.Generic;

public class NetServerTarget : TargetRules
{
    public NetServerTarget(TargetInfo Target)
    {
        Type = TargetType.Server;
		
		UEBuildConfiguration.bCompileSteamOSS = true;
    }
....

Net.Build.cs

using UnrealBuildTool;

public class Net : ModuleRules
{
	public Net(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem",
             "OnlineSubsystemUtils" });
        
        DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
...

NetGameMode.cpp

#include "Net.h"
#include "NetGameMode.h"

#if !UE_EDITOR
bool bUseAuthentication = true;
#endif	

GameSession.cpp

void AGameSession::RegisterServer()
{
	UE_LOG(LogTemp, Log, TEXT("[LEET] GAME SESSION RegisterServer"));
	UWorld* World = GetWorld();
	IOnlineSessionPtr SessionInt = Online::GetSessionInterface();

	FOnlineSessionSettings Settings;
	Settings.NumPublicConnections = 3;
	Settings.bShouldAdvertise = true;
	Settings.bAllowJoinInProgress = true;
	Settings.bIsLANMatch = true;
	Settings.bUsesPresence = true;
	Settings.bAllowJoinViaPresence = true;

	SessionInt->CreateSession(0, GameSessionName, Settings);
	return;
}

I’ve been trying to get a dedicated server running for quite a while as well without success. While doing so I ran across this post that may or may not help you: Dedicated server with Steam is a joke - C++ - Unreal Engine Forums

The “Settings.bUsesPresence = true;” part in particular may be what’s haunting you.

DId you ever figure this out?