importing skeletal mesh ...and the geometry with eye material are not visible.
So i have my character bound to a skeleton and i noticed the eyes are not importing. The material and the joints are there for them, but the eyes geometry are not there..... why would this be? Its a pretty standard smooth bind with selected joints...
As a static mesh this imported fine.
I actually found the problem. To make it work correctly I kept the model scale in Meters, but i switched the units to cm in maya. Then i exported teh fbx as cm or auto.... Then in unreal i imported as scale of 1.0... and it worked fine.
I have no idea why messing with unit measurements would make the eye geometry come in at a different scale then the rest of the body in the same import on the same rig.... but whatever... it works now with this way...
That being said.. 1cm is not 1 unit in my maya scene... 1 meter is 1 unit... its a crap load of cm .. though switching the unit to cm and exporting it as such works... and even is the correct scale in unreal with unit of 1.0 import.... so who the hell knows why.
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