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Unknown cook error when packaging for android atc

Hello,

I've been trying to package my project for android ATC but it keeps getting the "unknown cook failure" error. I've attached the output log below. I hope someone can help me.

Also, I know this is a question for a different section but my mobile preview can't seem to be detecting the post process volume. Any idea?

Sincerely, Lost newbie

alt text

Product Version: UE 4.12
Tags:
output log.txt (3.2 MB)
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asked Jul 12 '16 at 03:33 AM in Packaging & Deployment

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ryutanaka
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1 answer: sort voted first

Hey,

  • Are you able to package any other project?

  • Have you tried any other Android packaging option?

  • Can you launch successfully onto your phone?

Here is the ensure I am most concerned about. Have you changed the AnimSequence.cpp file?

 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: Ensure condition failed: !bUseRawDataOnly [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp] [Line: 325]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: Stack: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:327]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Engine.dll!UAnimSequence::PreSave() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\animation\animsequence.cpp:325]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FPackageExportTagger::TagPackageExports() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2784]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3340]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3891]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2551]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1937]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1375]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:679]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1780]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: KERNEL32.DLL
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: ntdll.dll
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: ntdll.dll



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answered Jul 12 '16 at 04:33 PM

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