Hello,
I’ve been trying to package my project for android ATC but it keeps getting the “unknown cook failure” error. I’ve attached the output log below. I hope someone can help me.
Also, I know this is a question for a different section but my mobile preview can’t seem to be detecting the post process volume. Any idea?
Sincerely,
Lost newbie
alt text
Hey,
- Are you able to package any other project?
- Have you tried any other Android packaging option?
- Can you launch successfully onto your phone?
Here is the ensure I am most concerned about. Have you changed the AnimSequence.cpp file?
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: Ensure condition failed: !bUseRawDataOnly [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp] [Line: 325]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: Stack:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:327]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Engine.dll!UAnimSequence::PreSave() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\animation\animsequence.cpp:325]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FPackageExportTagger::TagPackageExports() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2784]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3340]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3891]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2551]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1937]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1375]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:679]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1780]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: KERNEL32.DLL
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: ntdll.dll