I’m trying to display values of a blueprint in an array on the hud but for some reason i can´t get the item out, the array has the item (length = 1), but its value is none.
The array is defined in the gamemode blueprint and is an array of type blueprint (which is a ball).
Then when a item spawns it adds itself to the array:
Maybe this is revelant, project crashes on startup now with the following lines in the log:
[2014.05.18-12.32.53:831][ 0]LogBlueprint:Error: [compiler] Error Balls of type array[object'self'] doesn't match the property Balls of type array[]
[2014.05.18-12.32.53:833][ 0]LogBlueprint:Warning: [compiler] Warning [0004.16] Compile of BP_NewBall_Karma failed. 1 Fatal Issue(s) 0 Warning(s) [in 13 ms]
[2014.05.18-12.32.53:928][ 0]LogBlueprint:Error: [compiler] Error The type of TargetArray is undetermined. Connect something to Length to imply a specific type.
[2014.05.18-12.32.53:930][ 0]LogBlueprint:Error: [compiler] Error Default value '' for TargetArray is invalid: 'Literal values are not allowed for array parameters. Use a Make Array node instead'
[2014.05.18-12.32.53:930][ 0]LogBlueprint:Error: [compiler] Error Default value '' for TargetArray is invalid: 'Literal values are not allowed for array parameters. Use a Make Array node instead'
[2014.05.18-12.32.53:930][ 0]LogBlueprint:Error: [compiler] Error Failed to find class for pin Balls
[2014.05.18-12.32.53:931][ 0]LogBlueprint:Warning: [compiler] Warning [0004.26] Compile of HUD failed. 4 Fatal Issue(s) 0 Warning(s) [in 6 ms]