Why does my terrain have collision issues?
I'm facing issues when I have meshes colliding with the terrain. The object apparently ignores the terrain and just goes through it. I've tried with many different mesh settings (both in the mesh editor and the physics/collision section of the actor) and it doesn't change anything. I'm not sure if I should file this under "bug reports" or in "using UE4" since I'm probably messing up the settings somewhere. Just in case, I would appreciate it if you would tell me what settings would need to be applied to the terrain / mesh in order to make the mesh bounce off the object.
Thanks in advance.
I created a new terrain on that same map and it works now for some reason. I'll just recreate that terrain. Thank you, and sorry about wasting your time XD
answered May 19 '14 at 09:23 PM
I had this problem with 4.13 and may have fixed it
my terrain map was suddenly full of small invisible colliders so i decided to remove the last few fbx mesh imports and the problem seems to have now gone away
not sure if the importing causes the problem but it has saved my terrain map from having to be restarted so worth a try maybe
answered Jan 05 '17 at 08:42 AM
I found the best solution for me yet - Delete certain components from the landscape and Add new components in their place. (The engine tries to construct the new components so that they fit nicely in the terrain.)
I am not sure what the exact behavior is, but I have a feeling that when I did this, some other components that were not working before, got fixed as well (without deleting and adding them).
I tried this approach because in my case the problem was only in a small part of my terrain - the pawn was dropping into the void below, as if there was no collider. The rest of the terrain worked fine.
And of course, I think that this needs a proper fix...
answered Oct 15 '14 at 10:54 PM
The issue is still here, and I'm about to jumpship to Lumberyard- they have 32bit terrain anyway,whichis MUCH smoother--
answered May 28 '18 at 07:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here