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Crash on exit from editor

MachineId:5E5A4A084B2AA56901963A8466BE3A89 EpicAccountId:e7813496fb9c402dbf77cb91a917536f

Access violation - code c0000005 (first/second chance not available)

""

PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 PhysX3PROFILE_x64 UE4Editor_Engine!TermBodyHelper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1754] UE4Editor_Engine!FBodyInstance::TermBody() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1808] UE4Editor_Engine!UPrimitiveComponent::DestroyPhysicsState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\primitivecomponent.cpp:567] UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:1065] UE4Editor_Engine!UActorComponent::UnregisterComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:894] UE4Editor_Engine!AActor::UnregisterAllComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\actor.cpp:3580] UE4Editor_Engine!ULevel::ClearLevelComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\level.cpp:616] UE4Editor_Engine!UWorld::ClearWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:1261] UE4Editor_Engine!UWorld::CleanupWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:3148] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:600] UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:218] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:978] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.10
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asked Jul 12 '16 at 08:56 AM in Bug Reports

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MrDrNose769
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avatar image Sean L ♦♦ STAFF Jul 12 '16 at 01:20 PM

Hello,

  • Could you please provide the logs from your project's Saved->Logs folder after the crash occurs?

  • Are you able to reproduce this crash in a clean project?

  • If so, can you please provide repro steps?

  • Please open a copy of the project in a newer engine version, such as 4.12.5, and see if you are still experiencing the crash, as it is possible that it has been resolved over the previous couple of versions.

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1 answer: sort voted first

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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answered Jul 18 '16 at 12:50 PM

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Sean L ♦♦ STAFF
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