Disabling UMG widget disables all buttons
Hello, So I got this setup, which disables a button once it hits the minimum value for a graphical setting:
The issue is, whenever the 'Set is Enabled' is called to disable the Video AALeft button, it appears to disable all buttons on the screen. I am still able to do things like scroll through a Scroll Box, but I am not able to click any more buttons. Does it somehow disable all buttons on the screen? I am supposed to only disable the ''Video AALeft button. Please help
Set is enabled encompasses the entire widget.
I would try doing a simple bool set / check to identify which button is already used after your switch on string.
So basically make a bool for each form of AA and do a compare thru a branch to identify which is selected and the others available for selection.
answered Jul 12 '16 at 05:32 PM
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