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Disabling UMG widget disables all buttons

Hello, So I got this setup, which disables a button once it hits the minimum value for a graphical setting:

alt text

The issue is, whenever the 'Set is Enabled' is called to disable the Video AALeft button, it appears to disable all buttons on the screen. I am still able to do things like scroll through a Scroll Box, but I am not able to click any more buttons. Does it somehow disable all buttons on the screen? I am supposed to only disable the ''Video AALeft button. Please help

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asked Jul 12 '16 at 09:41 AM in Blueprint Scripting

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TornadoStorm
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Set is enabled encompasses the entire widget.

I would try doing a simple bool set / check to identify which button is already used after your switch on string.

So basically make a bool for each form of AA and do a compare thru a branch to identify which is selected and the others available for selection.

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answered Jul 12 '16 at 05:32 PM

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ENP
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avatar image TornadoStorm Jul 12 '16 at 05:55 PM

Is this what the bind option is for next to the is enabled option?

avatar image Heidi Jul 12 '16 at 06:03 PM

The bind option is for setting variable text in you widget. Ie your health value, ammo etc.

avatar image expose Jul 13 '16 at 09:26 AM

@tornado yes you can use the bind function for the is enabled of your button. bind it to a bool and set this bool as you wish. hope it helps

avatar image TornadoStorm Jul 13 '16 at 11:29 PM

@expose Ah yes, thank you!

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