Disabling UMG widget disables all buttons

Hello,
So I got this setup, which disables a button once it hits the minimum value for a graphical setting:

The issue is, whenever the ‘Set is Enabled’ is called to disable the Video AALeft button, it appears to disable all buttons on the screen. I am still able to do things like scroll through a Scroll Box, but I am not able to click any more buttons. Does it somehow disable all buttons on the screen? I am supposed to only disable the ''Video AALeft button. Please help

Set is enabled encompasses the entire widget.

I would try doing a simple bool set / check to identify which button is already used after your switch on string.

So basically make a bool for each form of AA and do a compare thru a branch to identify which is selected and the others available for selection.

Is this what the bind option is for next to the is enabled option?

The bind option is for setting variable text in you widget. Ie your health value, ammo etc.

@tornado yes you can use the bind function for the is enabled of your button.
bind it to a bool and set this bool as you wish.
hope it helps

@expose Ah yes, thank you!