I’m using UE 4.12.5 and compile my project (only blueprint) for iOS on a PC in development mode (by the book) in the Devices Profiles I have setted r.MobileContentScaleFactor to 2 on iOS Device Profile and “Save as Default” :
Launching on an iPadAir the
MobileContentScaleFactor take effect
Launching on an iPhone SE the
resolution stay at 568x320 (portrait)
while it should be 1136x640 ?
Perhaps the iPhone SE is classified as a later generation model as it uses the A9 chipset (newer models).
I would try using the ‘r.MobileContentScaleFactor 3’ for the iPhone SE profile. If that does not work, try using a 1 instead of a 3 for scaling. I gathered this from our documentation which you can navigate to by following the link below.
Correcting the IOSDeviceNames[] array on line 205 (Changing iPoneSE to iPhoneSE) in the GetDefaultDeviceProfileName() function Solved the problem (UE4.12.5) ヽ(•‿•)ノ