Rotating whole world
this seems like a trivial task but I'm currently struggling to find a solution. In my project there is a panoramic camera to capture 360 videos, to do this it uses a reflective sphere to capture the world. I want to be able to rotate this sphere so that objects are closer/further depending on its location however as it is reflecting the world only rotating the sphere will not effect this. In order to achieve what I want I will need to rotate the scene around this, is there a way I can do this via blueprint so that when my character rotates the world around also rotates?
Thanks in advance!
asked Jul 12 '16 at 10:35 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here