Blueprint scripting for UMG error

I just started learning UE4 so forgive my ignorance, but could someone explain why compiling this script due not display the widget in the viewport when I launch the game.

However, the text is successfully displayed when connected directly to Event Begin Play.

@anonymous_user_415cb3f0

your branch needs to be connected to something like event begin play

and if that does not help try removing branch from between and directly connect event begin play to create widget to see if the variable or condition is wrong

make sure your widget has something it to show on screen too.

and where have you added these nodes? if it’s an actor, character or something make sure it’s in level (don’t worry about it if it’s in level blueprint or something present in the level).