Disable mirroring in EditorSkySphere

I just added a SkySphere in my new empty level (using EditorSkySphere), but the problem is the texture is mirrored vertically. I don’t know how to fix it. UVs seems to be good to get the right texture coordinates.

I also trying to parameter the offset of the texture coords in the material editor to simulate sky rotation… without success…

Thank you

I’m having the same probleme here :confused:
Have you found any solution?