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Disable mirroring in EditorSkySphere

I just added a SkySphere in my new empty level (using EditorSkySphere), but the problem is the texture is mirrored vertically. I don't know how to fix it. UVs seems to be good to get the right texture coordinates.

alt text

I also trying to parameter the offset of the texture coords in the material editor to simulate sky rotation... without success...

Thank you

Product Version: UE 4.12
checktext.png (1.4 MB)
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asked Jul 12 '16 at 12:48 PM in Using UE4

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avatar image Evil_Fischi Aug 30 '16 at 10:04 AM

I'm having the same probleme here :/ Have you found any solution?

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