How to record sequence from blueprint
Hi! I have recently been trying to create a replay function to my game. However it has not been so easy. With 4.12 I see they have added the sequencer and the ability to record. I noticed that there is a blueprint node for "start recording sequence" and one for "stop recording sequence". My goal is to use these to record and playback later. However i am getting a warning that the nodes cannot be used outside of their class and I have not found any way to do so.
Does anyone have any idea how this is done or if it is possible?
asked Jul 12 '16 at 02:26 PM in Blueprint Scripting
Hi, I am doing this same thing... The nodes will give a warning, as they are not marked 'public' in their code definitions. However, they should work anyway, if you ignore the warnings. I have successfully triggered record from a keypress, in a level BP. Now, i need to set it up with code... :)
answered Jul 13 '16 at 09:46 AM
As far as I know these are used in the level blueprint (I have not played around with it that much)
However you could probably use a "get all actors of class" node and get the specific sequencer class and specify them thru individual tags.
answered Jul 12 '16 at 05:49 PM
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