How to record sequence from blueprint

Hi! I have recently been trying to create a replay function to my game. However it has not been so easy. With 4.12 I see they have added the sequencer and the ability to record. I noticed that there is a blueprint node for “start recording sequence” and one for “stop recording sequence”. My goal is to use these to record and playback later. However i am getting a warning that the nodes cannot be used outside of their class and I have not found any way to do so.

Does anyone have any idea how this is done or if it is possible?

As far as I know these are used in the level blueprint (I have not played around with it that much)

However you could probably use a “get all actors of class” node and get the specific sequencer class and specify them thru individual tags.

Thanks for answering. I don’t think it is used in level blueprint as i have tried and failed. However I may have missed something. I tried the “get all actors of class” thing, but the problem is that the “start record” node does not work with casting (Doesn’t have input for casting). You can clearly see this in this screenshot: https://i.imgur.com/TGjnqOT.png

Note the screenshot is from level blueprint.

I apologize since I have not really messed with this before however the documentation may have some useful information on the subject.

I have already looked into that and as far as I can see, it only covers the sequencer from the editor and not in blueprints. Anyhow i appreciate the help!

Hi, I am doing this same thing… The nodes will give a warning, as they are not marked ‘public’ in their code definitions. However, they should work anyway, if you ignore the warnings. I have successfully triggered record from a keypress, in a level BP. Now, i need to set it up with code… :slight_smile:

Wow, thanks alot! Worked :smiley:

Can you please tell me which node?

start recording sequence" and “stop recording sequence”

Hi antithing I can’t find “Start Record Sequence” node in versions after 4.18