UMG Menu navigation from DPad Controller
What is the correct way to enable UMG Menu Navigation with a game controller?
I had previously extended widget and wrapped the focus functions so I could have the art switched and then put the menus in a list, captured the DPad and handled the up down myself. That originally worked but with one of the engine updates, I believe 4.10 this broke.
It works on my main menu, but on my pause menu it doesn't, instead there is a strange dotted outline that moves instead. If I set the project settings to never focus, or override the ViewportClient to make the dotted line go away, then it doesn't work at all.
asked Jul 12 '16 at 03:54 PM in Using UE4
The answer to this turned out to be very simple. There is a check box on Widgets, IsFocusable. Checking this fixed it.
answered Aug 14 '16 at 04:53 PM
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