What is the correct way to enable UMG Menu Navigation with a game controller?
I had previously extended widget and wrapped the focus functions so I could have the art switched and then put the menus in a list, captured the DPad and handled the up down myself. That originally worked but with one of the engine updates, I believe 4.10 this broke.
It works on my main menu, but on my pause menu it doesn’t, instead there is a strange dotted outline that moves instead. If I set the project settings to never focus, or override the ViewportClient to make the dotted line go away, then it doesn’t work at all.