I have a lot of physics in this project,maybe the problem is in physics?
LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:326][ 0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:332][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:332][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:527][ 87]LogEngine: GameWindow did not exist. Was created
[2016.07.12-18.36.53:930][ 0]LogNet: Browse: /Game/Maps/Main_Map?Name=Player
[2016.07.12-18.36.53:938][ 0]LogLoad: LoadMap: /Game/Maps/Main_Map?Name=Player
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.54:019][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.54:022][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.55:488][108]LogMemory: Platform Memory Stats for HTML5
[2016.07.12-18.36.55:488][ 50]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
[2016.07.12-18.36.55:488][102]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2016.07.12-18.36.55:489][101]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total
[2016.07.12-18.36.55:489][100]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
[2016.07.12-18.36.55:489][11509904]LogMemory:
[2016.07.12-18.36.55:490][111]Allocator Stats for ANSI: (not implemented)
[2016.07.12-18.36.59:289][101]LogMaterial: Can't compile M_Glass_CleanMaster with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:290][ 0]LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:518][101]LogMaterial: Can't compile Cloud_Shadows with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:519][ 0]LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.00:616][ 32]LogAIModule: Creating AISystem for world Main_Map
[2016.07.12-18.37.00:626][ 1]LogWorld: Game class is 'GM_C'
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:759][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:887][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:944][ 97]LogWorld: Bringing World /Game/Maps/Main_Map.Main_Map up for play ( tick rate 0) at 2016.07.12-23.37.01
[2016.07.12-18.37.02:212][116]LogWorld: Bringing up level for play took: 1.546360
LogSpawn:Warning: SpawnActor failed because no class was specified
[2016.07.12-18.37.02:294][ 0]LogSpawn:Warning: SpawnActor failed because no class was specified
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:435][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:470][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:592][ 97]LogEngine: Onscreen warngins/messages are now ENABLED
[2016.07.12-18.37.02:738][3598]sg.TextureQuality = "0"
[2016.07.12-18.37.02:844][ 97]LogRenderer: Reallocating scene render targets to support 800x600 (Frame:2).
[2016.07.12-18.37.04:062][3598]sg.ShadowQuality = "0"
[2016.07.12-18.37.04:064][3598]r.PostProcessAAQuality = "0"
LogConsoleManager:Warning: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'
[2016.07.12-18.37.04:065][ 0]LogConsoleManager:Warning: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'
[2016.07.12-18.37.04:065][3598]sg.EffectsQuality = "0"
[2016.07.12-18.37.04:211][101]LogMaterial: Can't compile Cloud_Shadows with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:211][ 0]LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:237][101]LogMaterial: Can't compile M_Glass_CleanMaster with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:237][ 0]LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:499][115]LogExec:Warning: Unrecognized class or object r.ssr.quality
[2016.07.12-18.37.04:516][ 97]LogRenderer: Reallocating scene render targets to support 800x600 (Frame:3).
[2016.07.12-18.37.04:680][ 37]LogLoad: Took 10.742005 seconds to LoadMap(/Game/Maps/Main_Map)
LogInit:Display: Game Engine Initialized.
[2016.07.12-18.37.04:681][ 0]LogInit:Display: Game Engine Initialized.
LogHTML5Launch:Display: Init Complete
[2016.07.12-18.37.04:703][ 0]LogHTML5Launch:Display: Init Complete
[2016.07.12-18.37.04:743][100]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2016.07.12-18.37.05:829][ 97]LogRenderer: Reallocating scene render targets to support 1276x956 (Frame:5).
LogInput:Error: Duplicate mapping of key MouseX for axis LookUp
[2016.07.12-18.37.06:497][ 0]LogInput:Error: Duplicate mapping of key MouseX for axis LookUp
LogInput:Error: Duplicate mapping of key MouseY for axis Turn
[2016.07.12-18.37.06:497][ 0]LogInput:Error: Duplicate mapping of key MouseY for axis Turn
Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 397]
Unknown code token 70
2Monitor_C /Engine/Transient.GameEngine_0:GameInstance_0.2Monitor_C_0
downloading symbols file
symbols file downloaded, demangling..
callstack ready ..
Can’t understand what’s the problem is…
pls help