Trying to open a game in chrome HTML5 and got errors

I have a lot of physics in this project,maybe the problem is in physics?

LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:326][ 0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:332][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:332][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.07.12-18.36.53:527][ 87]LogEngine: GameWindow did not exist. Was created
[2016.07.12-18.36.53:930][ 0]LogNet: Browse: /Game/Maps/Main_Map?Name=Player
[2016.07.12-18.36.53:938][ 0]LogLoad: LoadMap: /Game/Maps/Main_Map?Name=Player
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.54:019][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.54:022][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
[2016.07.12-18.36.55:488][108]LogMemory: Platform Memory Stats for HTML5
[2016.07.12-18.36.55:488][ 50]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
[2016.07.12-18.36.55:488][102]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2016.07.12-18.36.55:489][101]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total
[2016.07.12-18.36.55:489][100]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
[2016.07.12-18.36.55:489][11509904]LogMemory:
[2016.07.12-18.36.55:490][111]Allocator Stats for ANSI: (not implemented)
[2016.07.12-18.36.59:289][101]LogMaterial: Can't compile M_Glass_CleanMaster with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:290][ 0]LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:518][101]LogMaterial: Can't compile Cloud_Shadows with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.36.59:519][ 0]LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.00:616][ 32]LogAIModule: Creating AISystem for world Main_Map
[2016.07.12-18.37.00:626][ 1]LogWorld: Game class is 'GM_C'
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:759][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:887][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.01:944][ 97]LogWorld: Bringing World /Game/Maps/Main_Map.Main_Map up for play ( tick rate 0) at 2016.07.12-23.37.01
[2016.07.12-18.37.02:212][116]LogWorld: Bringing up level for play took: 1.546360
LogSpawn:Warning: SpawnActor failed because no class was specified
[2016.07.12-18.37.02:294][ 0]LogSpawn:Warning: SpawnActor failed because no class was specified
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:435][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:470][ 0]LogPhysics:Error: PHYSX: (./../../PhysX/src/NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.07.12-18.37.02:592][ 97]LogEngine: Onscreen warngins/messages are now ENABLED
[2016.07.12-18.37.02:738][3598]sg.TextureQuality = "0"
[2016.07.12-18.37.02:844][ 97]LogRenderer: Reallocating scene render targets to support 800x600 (Frame:2).
[2016.07.12-18.37.04:062][3598]sg.ShadowQuality = "0"
[2016.07.12-18.37.04:064][3598]r.PostProcessAAQuality = "0"
LogConsoleManager:Warning: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'
[2016.07.12-18.37.04:065][ 0]LogConsoleManager:Warning: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'
[2016.07.12-18.37.04:065][3598]sg.EffectsQuality = "0"
[2016.07.12-18.37.04:211][101]LogMaterial: Can't compile Cloud_Shadows with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:211][ 0]LogMaterial:Warning: Failed to compile Material /Game/UltraDynamicSky/Materials/Cloud_Shadows.Cloud_Shadows for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:237][101]LogMaterial: Can't compile M_Glass_CleanMaster with cooked content, will use default material instead
LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:237][ 0]LogMaterial:Warning: Failed to compile Material /Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster.M_Glass_CleanMaster for platform GLSL_ES2_WEBGL, Default Material will be used in game.
[2016.07.12-18.37.04:499][115]LogExec:Warning: Unrecognized class or object r.ssr.quality
[2016.07.12-18.37.04:516][ 97]LogRenderer: Reallocating scene render targets to support 800x600 (Frame:3).
[2016.07.12-18.37.04:680][ 37]LogLoad: Took 10.742005 seconds to LoadMap(/Game/Maps/Main_Map)
LogInit:Display: Game Engine Initialized.
[2016.07.12-18.37.04:681][ 0]LogInit:Display: Game Engine Initialized.
LogHTML5Launch:Display: Init Complete
[2016.07.12-18.37.04:703][ 0]LogHTML5Launch:Display: Init Complete
[2016.07.12-18.37.04:743][100]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2016.07.12-18.37.05:829][ 97]LogRenderer: Reallocating scene render targets to support 1276x956 (Frame:5).
LogInput:Error: Duplicate mapping of key MouseX for axis LookUp
[2016.07.12-18.37.06:497][ 0]LogInput:Error: Duplicate mapping of key MouseX for axis LookUp
LogInput:Error: Duplicate mapping of key MouseY for axis Turn
[2016.07.12-18.37.06:497][ 0]LogInput:Error: Duplicate mapping of key MouseY for axis Turn
Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 397]
Unknown code token 70
2Monitor_C /Engine/Transient.GameEngine_0:GameInstance_0.2Monitor_C_0
downloading symbols file
symbols file downloaded, demangling..
callstack ready ..

Can’t understand what’s the problem is…
pls help

DoggyDog,

  • Could you please turn off CCD with the Kinematic Bodies? CCD is not supported for HTML5.
  • I also see that certain materials aren’t able to compile because of how they’re set up. You should look over your materials, make sure that post processing isn’t added as it doesn’t work on HTML5.
  • You may want to look over the r.RefractionQuality and SetByScalability settings due to this error: etting the console variable ‘r.RefractionQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByDeviceProfile’
  • Look for r.ssr.quality and resolve the following error: Unrecognized class or object r.ssr.quality

Once you’ve gone through these errors, could you please provide me new logs to review if the errors haven’t all been resolved?

Thanks!

Oh,looks like HTML5 can’t handle lots of physics.
This project is based on physics,so it have no sense to launch it on HTML5.
Thank you for your answer anyway…

You’re welcome. Let us know if you have anymore questions.

Thanks!