BSP stairs to static mesh causes object lighting to disappear?
I have added BSP stairs to the level which looks fine with a materiel.
As soon as I convert the BSP stairs into a static mesh they still look fine until I build the lighting, this causes the stairs to go black and have no lighting at all.
I have tried everything I can think of but I can not get the same results as I can with a normal BSP staircase.
I am new to unreal and game development and do not use any 3D modeling software.
Is there a way that I can use unreal to possibly fix the issue... if not I will have to use the BSP stairs and not create a static mesh (I don't even know the difference).
I am using version 4.12, the screenshots I have attached show the static mesh before and after I build the lighting.
Any advise would help.
Follow the instructions here to set the converted BSP to use the correct Lightmap Coordinate Index and have a proper Lightmap Resolution: https://wiki.unrealengine.com/LightingTroubleshootingGuide#Invalid_Lightmap_Settings_When_Converting_BSP_to_Static_Mesh
This should get things looking correctly once you rebuild your lighting.
answered Jul 13 '16 at 11:38 AM
Tim Hobson ♦♦ STAFF
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