Vehicle Play Slows Down When Controlled Remotely

Hi all,
I’m new to UE4. I searched for an answer to my problem but I couldn’t find an answer. This is what’s happening:

  1. I make a simple vehicle (blueprint) project.
  2. In the Sedan blueprint, I add monsieurgustav’s OSC plugin receiver blocks (like in this video and verify that it works as expected – I can receive messages and print them to the screen. When I hit play the vehicle works as expected.
  3. I take out the axis inputs to the vehicle’s “Move” blocks and replace them with the data I get remotely. When I hit play the game slows to a crawl. (The remote data are floats in [-1,1].)

Then I tried writing the received data to variables and then feeding the variables to the MoveForward/Right blocks and it didn’t help. Does anyone know what is going on?

[SOLVED] This problem was not caused by the changes I made in the blueprints – it was caused by my opening the OSC sender after starting play. The OSC sender + the game overwhelmed my graphics card. When I minimize the OSC sender, everything works as expected.