Hey there trying to make a dirty window material via Substance Designer and getting strange results.
ie in SD I have this Opacity map…
but when I import it into UE4 I get this result…
even though it seems to be using the right Opacity map it seems to be ignoring the grey values and just using black or white even though I have the Blend Mode of the material set to Masked (any other settings don’t work).
Am i missing something?
Thanks in advance.