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Spotlight issue when builing

Hi! I'm going through this problem with UE. As can be seen in the images, when I create the spotlights over the plane-table, lighting and shadows seem to be ok. alt text As I build the scene, the lights behavior changes, lighting is not ok and shadows are not calculated (this can be well-seen in the floor, that is not lit and doesn't receive shadows from the chairs). alt text These are the parameters that I used for the lights. alt text Someone can help with some tips? Thanks a lot!

Product Version: UE 4.12
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asked Jul 13 '16 at 08:34 AM in Using UE4

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avatar image Derek Hunter Aug 05 '16 at 10:19 AM

I have the same problem. Neither static or stationary spotlights illuminate my static meshes after building. Only when I set the light to 'movable' does the lighting work correctly.

All my point lights are fine, it's only the spotlights that have this problem.

I had this problem in UE 4.11 so I upgraded to 4.12.5 hoping it would be fixed but I still have the same problem.

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