Angular Limits bug?

Correct me if I’m wrong but I think there is a bug in the editor which cause Angular limits to freak out when using vehicle + constraints.

See this image.

Then if you try edit the axis, you get matched with the wrong axis…
(a Z angle on a Y limit and a Y angle on a Z limit)

98316-ph2.png

98317-ph3.png


Expected:

  • Swing 1 and Limit 1 should be of the same Axis
  • Swing 2 and Limit 2 should be of the same Axis

Actual:

  • They’re inverted (Z and Y)

Does that makes sense? Did I miss something?